Black Ops II Wii U - Update - 3/20/2013
Posted by A_Trey_U on Mar 20, 2013 5:20 PM
Game Update Notes: Mar 20, 2013 – 29.135.22
Wii U Specific Features/Issues
Feature Improvements:
The globe heatmap is now visible on the GamePad while in the MP menu.
Improvements made to increase the accuracy of Theater replays when following weapons in ADS.
Wii Remote changes:
Mantling now requires pressing forward and holding the A button
Camera lock will not prevent camera rotation while aiming down the sights
Small increase to aim assist snap strength
Bug Fixes:
Fixed a case where the player was unable to skip killcams
Fixed an issue with certain button layouts that prevented the player from canceling a Tactical Insert respawn.
Resolved an issue where the player could control Floating scope position during killcam and spectator cams.
Global Game Features/Issues
Feature Improvements
The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
Multiplayer Issues Addressed
Resolved Select Fire reverting back to default settings after a round transition.
Fixed a potential exploit using the Trophy System.
Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
Fixed an issue where the Combat Axe would sometimes destroy the Guardian.
Addressed a missing image issue with the Medals section of the Combat Record for new players.
Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
Resolved a couple of overlapping UI issues when CODcasting.
Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
Hosts can now kick players in Custom Game lobbies.
The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
Addressed a button mapping issue in the Emblem Options menu.
Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
Resolved an issue where the turret in the northern building on Turbine would become unusable.
Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
Addressed an issue where the game would sometimes crash after repeated host migrations.
Fixed knife lunge launching players on the Express map.
Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Gameplay Balancing
Spawn System Improvements:
Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
MSMC:
Recoil has been increased.
Hip fire accuracy has been slightly reduced.
PDW57:
Recoil has been increased.
Hip fire accuracy has been slightly reduced.
FAL OSW Select Fire:
Damage reduced when firing full auto.
SMR Select Fire:
Damage reduced when firing full auto.
KAP-40:
Dual wield damage reduced.
Dual wield hip fire accuracy has been reduced.
MMS:
Cold blooded now renders enemies almost completely invisible to MMS.
QBB-LSW:
Medium range damage increased.
HAMR:
Medium range damage increased.
Type 25:
Move speed increased.
Medium range damage increased.
SCAR:
Long range damage increased.
SWAT-556:
Long range damage increased.
M1216:
Medium range damage increased.
Ballista Iron Sight:
Idle sway reduced.
Zombies Issues Addressed
Resolved several exploits in Green Run
Resolved network/connectivity issues that could occur in the frontend and lobbies.